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    <title>SOL.VIN Journal - Solo Oasis Devlog</title>
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    <description>Development log entries for Solo Oasis : Unlimited Places (SOUPJAM 2026).</description>
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    <copyright>Copyright (c) 2026 Ian Rash</copyright>
    <managingEditor>Ian Rash</managingEditor>
    <webMaster>Ian Rash</webMaster>
    <pubDate>Fri, 03 Jul 2026 00:00:00 GMT</pubDate>
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    <category domain="chain">Solo Oasis Devlog</category>
    <category domain="skill">Godot 4</category>
    <dc:subject>Godot 4</dc:subject>
    <category domain="skill">Game Engine Development</category>
    <dc:subject>Game Engine Development</dc:subject>
    <category domain="skill">3D Modeling</category>
    <dc:subject>3D Modeling</dc:subject>
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      <title>ALL DONE</title>
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      <pubDate>Fri, 03 Jul 2026 00:00:00 GMT</pubDate>
      <dc:date>2026-07-03</dc:date>
      <dc:creator>Ian Rash</dc:creator>
      <author>Ian Rash</author>
      <category domain="chain">Solo Oasis Devlog</category>
      <category domain="skill">Godot 4</category>
      <category domain="skill-slug">godot_4</category>
      <category domain="skill-category">Game Development</category>
      <dc:subject>Godot 4</dc:subject>
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      <dc:subject>Game Engine Development</dc:subject>
      <description><![CDATA[<p>Finally finished with the whole game! Come on by and have a fresh bowl.</p>
]]></description>
      <content:encoded><![CDATA[<p>Finally finished with the whole game! Come on by and have a fresh bowl.</p>
<hr style="margin-top: 2rem; margin-bottom: 1rem; border: none; border-top: 1px solid #ccc;" />
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  <p style="margin: 0.25rem 0;"><strong>Category Chain:</strong> <a href="https://sol.vin/soup_devlog/">Solo Oasis Devlog</a></p>
  <p style="margin: 0.25rem 0;"><strong>Date:</strong> 2026-07-03</p>
  <p style="margin: 0.25rem 0;"><strong>Author:</strong> Ian Rash</p>
  <p style="margin: 0.5rem 0 0.25rem 0;"><strong>Skills &amp; Technologies:</strong></p>
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    <li><strong>Godot 4</strong> (<em>Game Development</em>) &bull; 4 years &mdash; Open-source 2D/3D game engine featuring GDScript, custom shaders, and modular scene nodes. [<a href="https://godotengine.org">Website</a>]</li>
    <li><strong>Game Engine Development</strong> (<em>Game Development</em>) &bull; 4 years &mdash; Building lightweight game engines, rendering loops, input handling, and entity systems from scratch. [<a href="https://en.wikipedia.org/wiki/Game_engine">Wikipedia</a>]</li>
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      <title>Android &amp; Mobile Web Support</title>
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      <pubDate>Wed, 20 May 2026 00:00:00 GMT</pubDate>
      <dc:date>2026-05-20</dc:date>
      <dc:creator>Ian Rash</dc:creator>
      <author>Ian Rash</author>
      <category domain="chain">Solo Oasis Devlog</category>
      <category domain="skill">Godot 4</category>
      <category domain="skill-slug">godot_4</category>
      <category domain="skill-category">Game Development</category>
      <dc:subject>Godot 4</dc:subject>
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      <category domain="skill-category">Game Development</category>
      <dc:subject>Game Engine Development</dc:subject>
      <description><![CDATA[<p>We got an ANDROID version now! Play Solo Oasis on your android phone today! Also playing on web on mobile works now. Praise be 4.7 beta2 VirtualJoysticks!</p>
]]></description>
      <content:encoded><![CDATA[<p>We got an ANDROID version now! Play Solo Oasis on your android phone today! Also playing on web on mobile works now. Praise be 4.7 beta2 VirtualJoysticks!</p>
<hr style="margin-top: 2rem; margin-bottom: 1rem; border: none; border-top: 1px solid #ccc;" />
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  <p style="margin: 0.25rem 0;"><strong>Category Chain:</strong> <a href="https://sol.vin/soup_devlog/">Solo Oasis Devlog</a></p>
  <p style="margin: 0.25rem 0;"><strong>Date:</strong> 2026-05-20</p>
  <p style="margin: 0.25rem 0;"><strong>Author:</strong> Ian Rash</p>
  <p style="margin: 0.5rem 0 0.25rem 0;"><strong>Skills &amp; Technologies:</strong></p>
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    <li><strong>Godot 4</strong> (<em>Game Development</em>) &bull; 4 years &mdash; Open-source 2D/3D game engine featuring GDScript, custom shaders, and modular scene nodes. [<a href="https://godotengine.org">Website</a>]</li>
    <li><strong>Game Engine Development</strong> (<em>Game Development</em>) &bull; 4 years &mdash; Building lightweight game engines, rendering loops, input handling, and entity systems from scratch. [<a href="https://en.wikipedia.org/wiki/Game_engine">Wikipedia</a>]</li>
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      <title>Room Progress Snapshot</title>
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      <pubDate>Thu, 30 Apr 2026 00:00:00 GMT</pubDate>
      <dc:date>2026-04-30</dc:date>
      <dc:creator>Ian Rash</dc:creator>
      <author>Ian Rash</author>
      <category domain="chain">Solo Oasis Devlog</category>
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      <category domain="skill-slug">game_engine_dev</category>
      <category domain="skill-category">Game Development</category>
      <dc:subject>Game Engine Development</dc:subject>
      <category domain="skill">3D Modeling</category>
      <category domain="skill-slug">3d_modeling</category>
      <category domain="skill-category">Design &amp; Art</category>
      <dc:subject>3D Modeling</dc:subject>
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      <description><![CDATA[<center>
<img src="/images/devlogs/soup_devlog/0/1.png" style="width: 100%; height: 100%;">
</center>
<center>
<img src="/images/devlogs/soup_devlog/0/2.png" style="width: 100%; height: 100%;">
</center>
<center>
<img src="/images/devlogs/soup_devlog/0/3.png" style="width: 100%; height: 100%;">
</center>
<center>
<img src="/images/devlogs/soup_devlog/0/4.png" style="width: 100%; height: 100%;">
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<img src="/images/devlogs/soup_devlog/0/10.png" style="width: 100%; height: 100%;">
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<p>Hello Everyone! We’ve been working hard on all the rooms and I wanted to provide a quick snapshot on where the project is and how things are going.</p>
<p>So far we have 20 rooms via 7 different solodevs, and many more on the way!</p>
]]></description>
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</center>
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<img src="/images/devlogs/soup_devlog/0/4.png" style="width: 100%; height: 100%;">
</center>
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<img src="/images/devlogs/soup_devlog/0/5.png" style="width: 100%; height: 100%;">
</center>
<center>
<img src="/images/devlogs/soup_devlog/0/6.png" style="width: 100%; height: 100%;">
</center>
<center>
<img src="/images/devlogs/soup_devlog/0/7.png" style="width: 100%; height: 100%;">
</center>
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<img src="/images/devlogs/soup_devlog/0/8.png" style="width: 100%; height: 100%;">
</center>
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<img src="/images/devlogs/soup_devlog/0/9.png" style="width: 100%; height: 100%;">
</center>
<center>
<img src="/images/devlogs/soup_devlog/0/10.png" style="width: 100%; height: 100%;">
</center>
<p>Hello Everyone! We’ve been working hard on all the rooms and I wanted to provide a quick snapshot on where the project is and how things are going.</p>
<p>So far we have 20 rooms via 7 different solodevs, and many more on the way!</p>
<hr style="margin-top: 2rem; margin-bottom: 1rem; border: none; border-top: 1px solid #ccc;" />
<div class="rss-entry-metadata" style="font-size: 0.9em; line-height: 1.5; background: #faf6ee; color: #1c1c1e; padding: 0.85rem; border: 1px solid #1c1c1e; border-radius: 4px;">
  <p style="margin: 0.25rem 0;"><strong>Category Chain:</strong> <a href="https://sol.vin/soup_devlog/">Solo Oasis Devlog</a></p>
  <p style="margin: 0.25rem 0;"><strong>Date:</strong> 2026-04-30</p>
  <p style="margin: 0.25rem 0;"><strong>Author:</strong> Ian Rash</p>
  <p style="margin: 0.5rem 0 0.25rem 0;"><strong>Skills &amp; Technologies:</strong></p>
  <ul style="margin: 0.25rem 0 0 1.25rem; padding: 0;">
    <li><strong>Godot 4</strong> (<em>Game Development</em>) &bull; 4 years &mdash; Open-source 2D/3D game engine featuring GDScript, custom shaders, and modular scene nodes. [<a href="https://godotengine.org">Website</a>]</li>
    <li><strong>Game Engine Development</strong> (<em>Game Development</em>) &bull; 4 years &mdash; Building lightweight game engines, rendering loops, input handling, and entity systems from scratch. [<a href="https://en.wikipedia.org/wiki/Game_engine">Wikipedia</a>]</li>
    <li><strong>3D Modeling</strong> (<em>Design &amp; Art</em>) &bull; 4 years &mdash; Creating 3D polygonal models, retro low-poly assets, and environmental art for games. [<a href="https://en.wikipedia.org/wiki/3D_modeling">Wikipedia</a>]</li>
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