[ SYSTEM CONSOLE // WELCOME TO SOL.VIN ]
SOL.VIN is the personal engineering journal, systems architecture archive, and project portfolio of Ian Rash.
Specializing in DevOps automation, low-level security research, Crystal/Ruby/Python systems engineering, reverse engineering, and procedural audio/graphics.
[ FEATURED JOURNAL CHAINS ]
Multi-part technical deep dives, security audits, and game engine devlogs:
Development log entries for Liminalita, a 3D procedural art walking simulator.
An esoteric language entirely in pixels.
Development log entries for Solo Oasis : Unlimited Places (SOUPJAM 2026).
A journey through a horribly insecure webcam, and the discovery, and fruititon of a client hijacking exploit.
[ FEATURED PROJECTS & LIBRARIES ]
Crystal language bindings for the raylib game development library.
An SVG library and DSL written in Crystal for creating generative art, animations, and graphics.
An esoteric circuit simulator written in Crystal.
An esoteric programming language entirely in pixels, implemented in Crystal.