cat projects/games/jams/the_problem_with_trolleys.html SOL.VIN JOURNAL v1.0

PROJECT: THE PROBLEM WITH TROLLEYS

[ _ ] [ X ]
[ GAMES > JAMS ]
2025-10-01 — 2025-10-01

[TRIJAM 363 WINNER] A short 3hr game jam puzzle game about managing trolley switches without crashing trains.

A fast-paced railway switchboard puzzle game built within the 3-hour development constraint for Trijam 363, taking 1st Place overall.

Players manage chaotic railway junctions, toggling track switches and timing train signals to prevent fatal collisions under escalating speed limits. Created in Godot 4, featuring retro 2D pixel art assets drawn in Aseprite and chiptune sound effects synthesized in SunVox.

• Game Jam Specification

Event: Trijam 363
Event Duration: 2026-03-13 to 2026-03-16
AWARD / RANKING: 1st Place (Winner)
SKILLS USED:
Godot 4 GDScript Audacity Shaders
ITCH