PROJECT: PIXEL_LANG_CRYSTAL
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An esoteric programming language entirely in pixels, implemented in Crystal.
PixelLang is an esoteric, image-based programming language implemented in Crystal where source code is written as 2D pixel artwork.
The runtime engine (AutoEngine) decodes RGB color values from PNG images created in graphics tools like Aseprite, converting spatial pixel arrangements into stack operations, arithmetic instructions, conditional branches, and I/O streams. The Crystal implementation builds an abstract syntax tree from image pixels and executes programs on a virtual machine.
SKILLS USED: