PROJECT: CRIXEL
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A Flixel-inspired 2D game engine framework written in Crystal.
A Flixel-inspired 2D game framework written in Crystal built on top of raylib-cr.
crixel provides an entity-component game architecture, object pooling, state management (FlxState), sprite animation handling, input mapping, and asset management using baked_file_system for bundling game resources into compiled binaries, alongside decoupling event signals via minievents.
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