[ SECTION: LIBRARIES ]
Software libraries, C-bindings, and graphic DSLs written by Ian Rash.
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2022-01-01
A Flixel-inspired 2D game engine framework written in Crystal.
2021-12-01
Crystal language bindings for the raylib game development library.
2021-08-10 — 2021-08-10
C-bindings for the SunVox audio library modular synthesizer engine, written in Crystal.
2020-04-01
An all-purpose fuzzer built in Crystal to generate bad data cases from sample input.
2020-03-01
An SVG library and DSL written in Crystal for creating generative art, animations, and graphics.