PROJECT: RAYLIB-CR
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Crystal language bindings for the raylib game development library.
Comprehensive Crystal bindings for raylib, a minimalist C game programming library.
Features static C library linking for 64-bit Windows and Linux platforms, infix math operator overloads for vectors (Vector2, Vector3), matrices (Matrix), and quaternions (Quaternion), full binding coverage for raymath, RayGUI UI elements, low-level OpenGL commands via RLGL, RAudio sound buffers, and custom shader lighting pipelines.
Includes automated continuous integration build workflows via GitHub Actions (windows-build.yml and ubuntu-build.yml).
SKILLS USED: